CLIENT: Electronic Arts
The Art of Dead Space
Why a book?
"The objective for The Art of Dead Space: Designing a Nightmare was to provide true fans of Dead Space a premium sneak peek into our unique world. We wanted to provide players with a quality item that communicated real value and showcased our new video game brand in a high-impact way. Other games have done art books, so "Designing a Nightmare" needed to be exceptional and innovative to stand out."
Why Chronicle Books?
"Chronicle offered the best combination of quality and value beyond what other publishers offered. Yes, the Chronicle team came prepared with great ideas. But more importantly, they quickly understood the project's vision and offered the best solutions that fit our budget and timelines."
"Chronicle's staff was amazing to work with, and their ideas and workflow are top-notch. They made a great book which even included 3D glasses to view custom art inside! The Art of Dead Space has delighted our customers and partners, and has made a terrific impact on the success of our game launch. We would definitely do another project with the Chronicle team."
